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Section 9.10 Shooting Method

Assuming that there is a solution to
\begin{equation*} \ddot x=f(t,x,\dot x)\,,\;x(t_0)=x_0\,,\;x(t_f)=x_f\,, \end{equation*}
the shooting method's idea is using IVP to find better and better approximations of the value of \(\dot x(t_0)\) that produces a solution \(x(t)\) s.t. \(x(t_f)=x_f\text{.}\)

Clearly indeed by assigning values \(v\) to \(\dot x(t_0)\) we obtain a function \(F(v)\) defined as the value of \(x(t_f)\) when \(\dot x(t_0)=v\text{.}\) The shooting method consists exaclty in applying some numerical method, such as the Newton method, to solve the equation \(F(v)=x_f\text{,}\) namely to find the initial value of \(\dot x(t)\) such that the point arrives at \(x_f\) at \(t=t_f\text{.}\)

Subsection 9.10.1 The Linear Case

A particularly simple case it the linear one. Recall the following theorem:

In fact, the explicit expression of that map is given by
\begin{equation*} x_0\mapsto x(t) = e^{A(t-t_0)}x_0. \end{equation*}
In particular, this means that for linear BVP
\begin{equation*} \ddot x = a(t) \dot x + b(t) x +c(t),\,x(t_0) = x_0,\, x(t_f)=x_f, \end{equation*}
the function \(F(v)\) is itself linear, namely
\begin{equation*} F(v) = \alpha v+\beta. \end{equation*}
Hence it is enough to solve numerically two IVP in order to solve the BVP. For instance, say that \(F(0) = q_0\) and \(F(1) = q_1\text{.}\) Then \(\beta = q_0\) and \(\alpha = q_1-q_0\text{,}\) so that the solution to
\begin{equation*} F(v) = x_f \;\;\mbox{ is }\;\; v = \frac{x_f-q_0}{q_1-q_0}. \end{equation*}
Example. Consider the IVP
\begin{equation*} \dot x = -x\cos t,\,x(0)=1,\, \end{equation*}
whose solution is \(x(t)=e^{-\sin t}\text{.}\)

Since we need a 2nd order ODE,

we will rather consider the BVP given by its "first prolongation"
\begin{equation*} \ddot x = -\dot x\cos t+x\sin t,\,x(0)=1,\,x(15\pi/2)=e. \end{equation*}
The code below applies the method illustrade above to solve this BVP.